Religion - the faith of Elindra
Religion on Elindra is about life itself, not a great struggle of good against evil or even a mandate on how a person should lead their lives. The gods rule over aspects of daily life such as love, harvest, health, darkness and other, mundane things. Each deity in the pantheon is revered for some aspect in life and the deities must be kept happy or that area which they control will turn against mortality. Those living in coastal towns give special heed to the words of Nydilal and Etiraf as these gods control water. To anger them is to ensure destruction. In a similar fashion, farmers pay close heed to the worlds of Seram and Onied for without their aid the harvest will fail. Yet even while choosing out "favorites" all mortals accept that each member of the pantheon is but one of many gods that must be worshiped and revered. Any slight against the gods could cause them to become angry and when deities become angry anything can happen.
The "religion" has no proper name and no overarching tenets that its members must cling to in hopes of finding peace in the next life. Most in fact believe that the gods have less to do with the afterlife than they do with the living. Upon death the soul travels to Rethaqui where it merges with its Great Soul line and returns from where it came. There it is beyond the reach of the gods but during life, the body is clearly rooted in the realm of the gods.
Priests and other holy men spend hours pouring over ancient texts that speak of the deeds and exploits of the gods. From the actions of the gods they debate and produce guidelines that, they say, the gods wish men to follow. The gods themselves do not issue forth divine commandments, beyond that they be worshiped, and so it is left to man to ascertain right from wrong. A clear example of this is found in the Seduction of Miraumar where the tale tells Miraumar is seduced by his daughter and finds the act revolting. Priests draw from that act that sexual relations with ones relatives are clearly despised by the gods and, as such, should not be allowed. The same theme permeates religious texts and every action of the gods is examined and theology then created from the activity.
- An account of the creation of dragons
- An accounting of the source of earthquakes
- An account of the rise of Ybaet
- An account of the rise and fall of the great sorceress Circe
- An account of the birth of our calendar.
- A tale of the creation of sentient sludge.
- A tale of the hero Praxus and the mighty blade Razorguard.
- An accounting of the source of arcane magic
- Being an account of the fall of mighty Calamity.
- An account of the coming of the seasons
- An account of the creation of the gnomish race
- An account of the ascention of Kedeab
- An account of the creation of the dwarven race
- An account of the ascention of Qelinad
The pantheon is led by Miraumar who stands foremost among the gods. He is the god of the gods. In his right hand he holds the universe and in his left a lash of fire. It was from the union of Miraumar and Nydilal that the human soul line first sprang and since its inception humanity has been the favored race of the gods. The birth of humanity brought such a celebration that Qiwin imbibed too much alcohol and, when he grew sick, spewed forth the sun and stars and all that is Nasci in one great heave. The stories of gods could fill a thousand tomes a thousand pages each.
The pantheon worshiped is virtually limitless. All the gods are ruled over by Miraumar and beneath him are 13 other greater gods. These gods each played an important role in the history and creation of the world and life upon Elindra. Beneath these are the lesser gods (technically lesser and intermediate) that number in the dozens. These lesser gods rule over specific aspects of life and often share responsibility from one of the greater gods to whom they may be servant, or may be bitter rival. The lesser gods are made up of mortals lifted to divinity and children of the elder gods. Finally there are the spirits. These are the least of the gods and are virtually limitless. A spirit is given influence over one very specific area (such as the north wind or anger) and that spirit exercises some control over its area.
The greater gods are worshiped in virtually every temple in the land and many of the lesser gods are also venerated in temples across the lands. Supplicants do not pick and choose a single god to worship, they worship the pantheon as a whole and to worship one in exclusion of the others would be considered blaspheme. Many do worship one god above the others, often choosing a patron deity to whom they feel close and holding that deity first in their prayers and heart.
Beyond the pantheon there are the outcast deities. Those gods that have angered Miraumar so severely that they were cast down and exiled from the pantheon. To worship these outcasts is blasphemy and most believe that a city which houses such worship will certainly come to an end. No prayers are to be given to the exiled gods, no respect or reverence considered. Yet these gods often rise great cults beneath them that strive for some dark means. Ybaet, the Dreadlord of the Deep, is perhaps the most well-known of the exiled gods.
The exception to worshiping only a single god comes when mortals choose to worship one of the Exiles, those gods that have been expelled from the pantheon. These often are gods of extreme evil and their worship is always done in secret lest the worshipers be killed for their blasphemy. Although mainstream belief contends that all of these gods were once members of the pantheon, some of the individual cult hold traditions that place their specific god or gods outside or above Elindra's pantheon.
Players worshiping one of the Exiles must make their choices in domain and favored weapons from only their single god.
There are countless lesser gods in addition to those detailed above. Several more well-known examples include:
Companion of Bards, Child God
God of music
The Brilliant, Shining Star
God of daylight
The Poet, Talekeeper
God of love and poetry
Painted One, The Colorful
God of color and the rainbow
Gambler, Tavern Mistress
God of luck and chance
God of choral dance
Hammer of Truth, Unbending
God of justice
Stargazer, Old Twinkle
God of stars and astronomy
Grinning Old Lady
God of the moon
Versekeeper, Red Lady
God of sacred poetry
Artist, Immortal Vision
God of physical beauty
The Kraken, The Great Serpent
God of the sea and water
Giggling Goat, Bristlefur
God of the field, grove, woodland plains, satyrs
The Babe, Weeping Lord
God of innocence
Spirit of Vengeance, Shield of Virtue
God of chivalry
The Drunk, Greentoes
God of wine, goblins, fruition, ecstatic celebration
Oaths, solemn prayers, orcs
Greenlord, 'Ol Green Thumb
God of vegetation
The White General
God of purity
He that Comforts
God of healing and serenity
Stitches, The Chirurgeon
God of medicine
Favored of Miramaur, The Bootlicker
God of kings, rulers
The Savage, Master of Savagery
God of wild beasts and the hunt
Halfblood, The Nomad
God of travel, half-bloods, and shelter
The Oldest, First God
God of history
Great Loremaster, Keeper of Secrets
God of knowledge
God of horses, storms, centaurs
Skulker, The Ghoul, Shunned
God of shadows and silence
One Eyed, Shepherd
God of shepherds, giants
Mistress of Sorrow, Mother of Dragons
God of sadness and grief, dragons
God of travel by night, magic
The Pixie, Silvereyes
God of lyric poetry, pixies, faeries
Houselord, The Prim
God of eloquence, propriety, and manners