- Parent: Locations
The Five Perils of Ssssillintith
The Ssssillintith Swamp stretches for hundreds of miles across the northern and eastern shores of Moonglass Lake. To the north and west it is bordered by the Syptsea Wastes, the desert encroaching inexorably upon the dark shadows of the marshlands. To the east, the swamp changes gradually to the craggy river lands that split the center expanse of the South March League.
The swamp is ancient and primordial, thick and stifling in places with massive mangroves that grow to hundreds of feet tall. The swamp floor is an inundated morass, with dozens of feet of silts, peat, and mud topped by stagnant pools, idle streams, rumbling fens, and bubbling ponds.
Legend has named the swamp for a wantauri goddess, and it is believed that this was the last refuge of the reptilian race before its extinction or retreat from the World Primordant. These legends have grown into a massive cult for the lizard men who dwell in the swamp, and their most holy of sites, the Great Egg, is hidden deep within the shadows of the bogs, away from the eyes of prying explorers.
Lizard men are by far the most numerous inhabitants of the swamp, and the blue and green lizard men outnumber their yellow cousins by a significant margin. Tasloi are numerous as well, talking their refuge among the canopies far above the thorps, villages, and towns of the lizard men. Fewer still are the ettercaps who call the swamp home, spider herders that inhabit vast warrens of mud.
The other flora and fauna found in the swamps ranges from innocuous and harmless birds, fish, and mammals, to insects the size of pigs and plant life that is as carnivorous and deadly as the gnasher lizards that infest the waterways. Massive leeches, slugs, and snails are hunted by fungus men and serpents. Hangman and gallows trees stretch their limbs to grab unsuspecting prey along game trails that disappear in frequent storms, only to be blazed anew with the next creature's passing. There are even mosses and lichens that have evolved into flesh-eating horrors, such that a paw leaning on a tree for purchase risks a horrifying death.
Recently the lizard men have begun building relationships with the human populations at the fringes of the swamp, and their civilization has grown less violent. The city of Yellig Sig has recently opened communications with the South March city-state of Baegelor, and a whole new culture and history has opened up for exploration among adventurers and scholars.
Lizard Folk of the Ssssillintith Swamp.
Lizard folk make up the largest humanoid population in the Ssssillintith Swamp. They consider the whole of the Ssssillintith Swamp to be a sacred site, describing it as the nest for The Great Egg that is the embodiment of their goddess Ssssillintith.
Descendants of the wantauri population that diminished and disappeared two centuries ago, the lizard folk population increased across three distinct sub-groups:
The most numerous of the lizard folk are the Yluskooi (Lus COO ee), noted for the classic reptilian appearance. They are predominantly a progressive group, quick to adapt to changes in their surroundings and eager to apply new ideas and new technologies to their everyday life. Called the Greens by most, they have adopted larger villages and towns, incorporated trade with other humanoid groups, and have shown themselves open to including other humanoids into their societies.
This open-mindedness has caused increasing friction with the other lizard folk, most notably the Blues. The Laantsebeo (lan say BAY oh) are less numerous than the Greens, and are of a more reactionary mindset. They glorify a time in the past when the traditional ways of lizard folk kept them in constant struggle, thereby ensuring a robust population suspicious of outsiders and placing tradition before all else. Their largest societal group is the tribe, and their villages amount to little more than larger collections of lizard folk occupying swamp basins, caves, and hidden grottoes. There has recently an effort by the Blues to intimidate the Greens through threats and violence, a clashing of cultures growing hotter by the year.
Far less common than even Blues are the Yellows, with numbers in the swamp hardly tipping two thousand. They are prone to solitude, keeping to small family groups and avoiding contact with most any other humanoids. The Pamarilhai (par muh REEL eye) are farmers and druids of the swamp, noted for their successive inbreeding and their talent with using ttattabo vines to cultivate fungus capable of giving them telepathic talents. They continue to do their best to avoid the conflicts currently building between the Greens and the Blues.