Time and Cosmology
- Watches of the Day: Vanishing, Nightfall, Middle-Night, Dawning, Appearance, Unveiling, Rest, Gloaming
- Days of the Roam or Longwander: Chlyph, Peln, Cloth, Laze, Voil, Carnel, Rose, Trail, Cleve, Turn
- Months as named by the Djohame, adopted by the eastern lands: Month Of Hope, Month Of Misery, Month Of Glee, Month Of Beliefs, Month Of Bloodlust, Month Of Voices, Month Of Dismay, Month Of Joy, Month Of Expansion, Month Of Children
- Months as named by the Mustadi and Tasloi: Aqexis, Frokesis, Friurs, Klitihr, Crysopt, Kakiht, Flaxars, Ivosis, Usast, Axa
- Months as named by the Cyclopt and Minotaur of the west coast: Soqig, Qrupes, Knerann, Kreill, Notig, Sesokix, Xuxu, Ser, Simasius, Rugu
The Gathelik Standard
An advent of the isles to the northeast of Yutan, delivered by past migrations of the Gathelik people, and made common across the entirety of the continent, the time keeping of the normal Primordant day now follows what scholars ultimately label the Gathelik Standard.
In terms of daily time sunset is tracked as the end of a day, with the next day then beginning at Vanishing. The day is broken up in keeping track of eight Watches throughout the 24 hour day:
- Vanishing (sunset)
- Nightfall (sky is dark and most stars visible)
- Middle-night (darkest night, “Starpath” is visible)
- Dawning (sky begins to lighten in the east)
- Appearance (sunrise)
- Unveiling (morning mist/fog dissipates)
- Rest (after midday meal)
- Gloaming (sky starts changing colors and getting darker)
Times of the day are often referred to in quarter increments between the Watches, mentioning them as 'bells', 'walks', or 'rounds'.
A Primordant week, called a roam or longwander, is ten days long.
The Roll Of Years
A year in the World Primordant consists of ten months, with each month having thirty days. Different cultures have grown to measure the passing of years differently, a result of the disparate races across the World Primordant. The earliest humans to have migrated to the Eastern Shores of the continent may have brought their own historical reckoning, and indeed the Gathelik Isles continue with their own marking of seasons. Yet the eventual migration of humans west across the continent resulted in the two most common counting of the years to be adopted by most civilized peoples.
The Rolling Years
Driven by the established Jorldane culture among the djohame and djotane, the Rolling Years comprise twenty-six years, kept in sequence and numbered by their occurrence, that many believe date back to the original king of Jorldom Barr Etzra Tantillig. Much of the eyewitness history of that time is suspect, yet the tradition remains, and was enough to spread across the human races and hobs that encountered the southern kingdom, eventually flowering across Yutan.
The twenty-six years are:
Womb/Egg - Pit - Spire - Moon - Giant - Wheel - Path - Hunt - Grave - Sun - Stone - Shield - Tower
Soul - Claw - Pyre - Council - Seed - Soil - Rift - Storm - Sky - Voice - Spear - Hart/Stag - Crown
It is currently the 414th Year Of Souls.
Everyear | Tradeyear | Yautear
Common ways to describe the common year, the Everyear, Tradeyear, and Yautear (a slurring of Yutan Year) all reference among disparate people the current year (at this time, Tradeyear 1054) since the building of the Hardsun Crossroads Monument in Harguth. Seen by many as a pivotal point of expansion -for good or for ill- this counting of years has become more prevalent in trade and among governments looking for a specific numbered year for their recordkeeping and contracts.
Less Common Accounting
There are timekeeping standards, both ancient and contemporary, that fewer people use but nonetheless carry importance on the continent and are known to some by virtue of their interaction with specific people, their geographical location, or their knowledge of ancient cultures. Whether these carry importance beyond the people who use them remains to be discovered by those who seek out this information.
The Found Year
Currently in Found Year 268, this reckoning counts from the year in which the Twenty Tiles of the Shebolleth faith were found in the Syptsea Wastes. Orthodox adherents of the Shebolleth who await the arrival of their prophesied messiah only consider the years since the Tiles' unearthing of importance, with past years before the Found Year One often simply referred to as "Before" or more recently called Years of Blindness.
The Eastern Isles care less for months and more for the seasons. Each season has 6 weeks with festivals in-between that mark celebrations highlighting the transition between seasons.
Celebration of Greening - Typically celebrated by fertility rituals and weddings. The followers of The Tree lead the worship.
The Parade of Longlight - The followers of The Son celebrate with races, feats of strength, sports and war games.
Peat Reaper's Dance - Followers of The Crone prepare poultices for the dead
Longnight of the Longmoon - Followers of The Grandfather lead mourning and remembrance rituals.
The World Primordant travels around its sun in a circular orbit that takes 300 standard days to complete. This circular orbit and the lack of a tilt to the planet combine to limit traditional seasons. Weather patterns tend to remain static throughout any given latitude, with arctic climates in the north and south giving way to warmer weather the closer one comes to the equator. The sun is often simply called the sun, but ancient holdovers in culture remain to add names in relation to a totem (condor among the Saunea) a duality (Gemin among the earliest Jorldanes) or aspects of culture’s pantheon (as the hobs named it for Glesi).
A single moon chases along the sky northwest to south east, revolving around the planet twice every day. Cultures have named this lone satellite Ugla, Strig, or The Eye. Most every culture, be it human, bestial or classic, has a story or stories about the moon and its origins.
The moon is seen during the day and such appearances are considered innocuous. Sightings of the moon at night called alternately the Bright Eye, the Blinking, and White Night.
With the darkening of the sky and the moon becoming brighter or darker depending on its position relative to the sun, it’s second passing of night, when it does happen, tends to be prevalent four times a year and these passings are considered blessed and cursed both, depending on the culture. An “unbidden moon” is a portent of ill luck in Soullivaria, and the minotaurs of Thule superstitiously cover one of their eyes when they witness this “second moon”, with some believing it to be a false vision. The Saunean and Cyclopt cultures see the “second moon” as a blessing or invitation to reconsider, and many debates have found renewed consideration at this time. Tsabils in Kastea and Breistea actually find themselves bound by honor to reconsider contracts and deals if approached during these times, and feuds have been avoided when cooler heads prevail during these rare events.
Several constellations are visible in the night sky and often used for navigation. Along with the massive brightness of the Starpath defining north to south for the World Primordant, the Northern Ring is visible in the northern hemisphere and is often blurred by an aurora near the pole. The Ibis chases the Feather from south to east every night, and the Saunea have many tales of the determined bird spending its nights trying to recover its magic. The Southern Keep, as well, describes a perpetual retrograde path, luring ships in the southern hemisphere to its haunted, heavenly halls.